Archive for the ‘solaris’ Tag

Galaxy Building – The Past Worlds of AYT

Tuesday, April 29th, 2014 by Grumpy Owl Patrick

While we must concede that the universe, in the story of AYT, will probably not be seen on screen; I (Patrick) have spent time making graphics for the Dean’s display screen that shows potential historical sites for our main character. These other worlds are loosely based on candidates that MAY be able to support life. I am going to show off these other worlds.

Planet1 still

ISIS 2 – “Isis 2 (Kepler 22b) is the last world colonised in pre light weave days. It has an average surface temperature of 22°c/72°F and is considered a garden world.

It’s become known as by nickname “Spring Board of Light” as it’s the birthplace of most modern space faring and lifestyle tech. However it’s largely out of place in the current statecraft systems though many want it classified as a protected planet.

As it stands a majority of the planet has been used by unscrupulous individuals and corrupt authorities for dumping galactic tonnes of interplanetary waste. Some historical sites still survive and some are protected by armed volunteers.

Archeology candidates may be wary of being posted here but while it is often very tense it’s rare that it turns into a war zone.”

Planet2 still

Marduk Prime – ” Marduk Prime (Gliese 581 g) is a rocky world that was favored in the expansion of the middle space ages. It has an average surface temperature in the range of 236 to 261 K (−37 to−12 °C or −35 to 10 °F).

It’s 4.3 times the mass of First-Earth, which made it a super attractive option when early travelers where looking for settlment options.

It is permanently light on one half and permanently dark on the other. Tidal locking also means the planet has  no axial tilt and therefore no seasonality in the conventional sense.

Because of the environmental conditions many early settlers tried to make their home in the mid point between the dark and the light. This led to very interesting and unique architecture.”

Planet3 still

Bixia Yuanjin – “Bixia Yuanjin (Tau Ceti e) like most planets is named after an ancient First-Earth deity. It has an average surface temperature 70°C (343 K).

It was thought when first glimpsed by early Earth telescopes that the only Earth life that could exist on the surface would be thermophiles.

From the time of proper spacetravel however this turned out not to be true. Helped in part by more advanced technology and a less dense atmosphere it was actually possible for people to land and live there.

Though the early landings were frought with major problems like improper heat shields and shifting surface plates. Eventually people managed to make a thriving colony.

Sites of interest include a massive melted metal lake made of failed landers and settlements. The early non sol system colony is the major stepping stone to the expansion of the rest of the galaxy.”

Planet4 still

Mars – “Mars is the most colonised of planets humans ever lived on, due to its close proximity to First-Earth. Mars was called the first step into a wider world. Before it was colonised and terraformed the Martian surface temperatures vary from lows of about −143 °C (at the winter polar caps) to highs of up to 35 °C (in equatorial summer).

The wide range in temperatures was due to the thin atmosphere which couldn’t store much solar heat, the low atmospheric pressure, and the low thermal inertia of Martian soil.

Mars has become a very distant but important historical planets, second only to Earth itself. As humanity expanded outward into the rest of the galatic table, Mars became largely abandoned; though archeologists sent here occasionally tell of encounters with odd humanoid creatures.

The United Aerospace Corp managed establish a major mining base on the moons, Phobos and Deimos. Though something catastrophic happened and no one heard from either moon again. Ships sent here never came back and the moons became quarantined.”

Planet5 still

Earth – “First-Earth, aka Terra aka Humanity’s cradle, the ‘garden of Eden’. Earth was once considered the jewel of the milky way. But it’s now nothing more than an abandoned, backwater curiosity.

Due in part to it’s remoteness and it’s major historical significance only a handful people have ever set foot on First Earth in over a thousand years.

Only the highest achievers can ever be considered for a chance to research here. When planet side, the time between a communication satellite and earth is just a few days over one earth year. This also means that working on Earth is a massive undertaking requiring dedication and a constitution well suited for isolation and loneliness.

Most of Earth’s natural resources were depleted before the exodus. However because of the amount of time Earth has went undisturbed these resources are beginning to reach mine-able levels again. This has some conservationists and archeologists worried that it might make it a target for rogue enterprises trying to consume those resources for profit.”

In the story design, Earth is one of the furthest planets from the current seat of humanity. There’s a few references to a larger universe but I tried to stay away from being very specific.

Patrick’s Production Diary 1 – Effects, Special

Tuesday, April 1st, 2014 by Grumpy Owl Patrick

There it is! Draft number 1 of the script, draft number 1 of the storyboards. My name is Patrick and I’m going to be doing most of the graphics in and for our short film.

Are you there? is a film designed around a beautiful location and simplicity in storytelling but it is still a sci fi film. Of approximately 162 shots, about 1/3rd involve some sort of effect or graphics. This is my big challenge for the final look of the film. The aesthetic of the film is supposed to be based around a kind of 70s retro futurism. The good thing about this is that the effects don’t have to be “perfect” or seamless looking.

Out of 49 effects shots, the majority will have to be completed before shooting. The reason for this is because we want the most options for implementing the effects. We still haven’t decided the method for displaying some effects like screens. There are various ways we can do it; we can have the pre-made animations play and record in camera when getting takes OR we can try the green/blue screen route which adds a massive complication for shooting in small rooms or offices. Plus our green screen is currently more wrinkled than than a sphynx!

The design for display screens and tech UI will be a large part of the atmosphere of the film. I’m still not sure how I can effectively make a retro UI design that isn’t totally silly. I do know that it’s not going to be floating, holographic or modern!

Are You There? Production diary 2

Thursday, March 27th, 2014 by tommakesmusic

So, after a few days of working in Scrivener, the script was done.

The first draft of my sci-fi short was called “The Curator” None of the characters had names, and some of the ideas weren’t so clear, but it was mind and it was done!

The first person I sent it to was my brother, Patrick, whom I would be relying on for the visual effects and as my main crew!

This bit is always nerve wracking – showing your work to someone…
What if it’s stupid? What if they hate it? Will they see the same things in it you do?
Thankfully, he liked it. Whew!

Having shared the developing ideas with Patrick from the start, he had been excited enough to create some visual effects tests using footage shot for the educational film.

These turned out very well and made us both excited – though the “pocket device” from the story was proving to be tricky to nail down.

I was recording with RJ soon after this and asked him to play the main role in the movie. He agreed and pledged to do whatever it took to get it done! Trusting soul! I gave him a copy of the first draft and waited to see what he thought. Again, I was lucky enough to have him like it!

Some technical and stylistic things needed to be sorted out at this stage.
Although Patrick is very skilled at visual effects and Adobe After Effects is very powerful I really felt that what I wanted to do was to buck the trend of shiny, floating displays and extravagant camera movements…

Quite deliberately, I want to create something in a retro-futuristic science fiction style. This means (for us) no crane shots, few dolly shots, use of split screens, old-fashioned display screens and computer interfaces, use of data disks, 70s style sci-fi costumes and, amongst others, visual effects that aren’t “too perfect.”

With Patrick agreeing, I put together a research list of films to watch – most of which I had on DVD already, with a few iTunes and Netflix thrown in. This list included;
Solaris (Tarkovsky)
Stalker (Tarkovsky)
The Andromeda Strain
2001 A Space Odyssey
War Games
Marooned
Dark Star
Silent Running
Forbidden Planet

The main influences while I was writing being Solaris and The Andromeda Strain but they all were passing through my mind at some pint or another. For me, these movies have things in common and those things are (for me) missing from a lot of modern sci fi… Character and psychology.

George Lucas always said the story should be about the people, not the special effects (which worked well for the first three Star Wars movies… What happened George…?) that’s what I want to get to in this short film – have effects be there but be subordinate and almost un-noticeable next to the characters and the story.

The next aspect of these movies that I loved was that they are almost all psychological dramas. They play with the mind and show us the psychology of the protagonists. Now, in a five minute short film, this might prove difficult, but with a bit of luck we will show the intended character development and motivation in our movie.

I also felt that in modern sci-fi movies, the viewer is sometimes forgotten. Like the shark in Jaws, HAL from 2001, and the “Monster from the Id” in Forbidden Planet, the unseen can be much more intense that the monster shown on screen. It’s the presence that counts.

I want to try and add these elements to the script and the film. Dialogue is sparing and a lot will be told through audio cues… Our locations are unique and interesting and we’re not relying on whizz-bangery. Fingers crossed it comes out even half as good as it seems in my head!

Next time: Technical questions